Geometric Divisions of a Rectangle

So, over the last couple years I needed to figure out some easy ways of marking off even divisions of a page – halves, thirds, quarters, fifths.  There are some pretty basic and widely known ways of doing this for halves and quarters, but it’s pretty difficult to find easy reference for more obscure divisions (thirds, fifths).

Thankfully, there IS a really easy way to figure out these divisions, see below for details.  For simplicity’s sake I’ve focused on the horizontal divisions, but the basic principles apply for either horizontal or vertical divisions.

Dividing a rectangle in half:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Dividing a rectangle into quarters:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Dividing a rectangle into thirds:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Dividing a rectangle into fifths:

 

 

 

 

 

 

 

 

 

 

 

Now, I realize that there are alot of lines in those diagrams, so to understand the mechanics of drawing the divisions… DRAW the divisions!  Start with the red lines, then draw the blue lines, then the purple lines and you’ll start to see how/where they meet and you can mark off the divisions!

April 18th, 2011, posted by davidmarquez

Newsarama Interview

David Pepose recently interviewed me for his Artist’s Alley feature at Newsarama.com, where we spoke about breaking into the industry, my creative process and advice for aspiring artists.

Link to article:

http://www.newsarama.com/comics/artists-alley-11-david-marquez-110207.html

February 13th, 2011, posted by davidmarquez

Signing at Austin Books and Comics, Feb 9!

My first Marvel work, Secret Warriors #24, comes out tomorrow: Wednesday, February 9!  I’ll be signing at Austin Books and Comics from 5-7p, so stop on by, grab a copy and say hi!

February 8th, 2011, posted by davidmarquez

Secret Warriors #24

Secret Warriors #24, my debut work at Marvel, comes out next Wednesday, Feb 9.  Here’s a Preview of the Nick Fury Awesomeness:

February 4th, 2011, posted by davidmarquez

Happy New Year

So, 2010 was a pretty huge year for me.  My first Graphic Novel, SYNDROME, was published, as well as my first single issues with Pilot Season: ASSET and Days Missing: Kestus.

2011 stands to be just as exciting, with the final 3 issues of Days Missing, as well as my first work for Marvel Comics, providing art for Secret Warriors #24, written by Jonathan Hickman.  Here’s Paul Renaud’s cover for the issue:

January 4th, 2011, posted by davidmarquez

Brian Bolland and Photoshop

So, some of you may (or may not) know that Brian Bolland, comics cover artist extraordinaire, has been working fully digitally for years.  I just came across a step-by-step article he wrote, walking through his creation of a Batman cover.  For myself, I found it fascinating to see both how similar, and also how drastically different, his process is from mine, even using (nearly) the same tools.

Check out Brian Bolland’s step-by-step HERE.

November 25th, 2010, posted by davidmarquez

Austin Comic Con!

So, Austin Comic Con Starts tomorrow.  I’ll be in Artists’ Alley all weekend, so anyone who’s attending should definitely stop by to say hi!  I’ll post the booth number tomorrow (which is when I find out!)

Info about the convention can be found HERE.

November 11th, 2010, posted by davidmarquez

NYCC Schedule

I’ll be attending the New York Comic Con this weekend, and you can find me at the following booths and panels. Hope to see you there!

FRIDAY

1-3p : Days Missing Signing @ Archaia, Booth 2031
3:30-4:30p : Archaia Black Label Panel, Panel Room 8 (1A23)
5-7p : Syndrome Signing @ Archaia, Booth 2031

SATURDAY

11a-noon: Syndrome Signing @ Archaia, Booth 2031
12-2p : Days Missing Signing @ Archaia, Booth 2031
2-7p : Top Cow, Booth 2129
9-10p : Roddenberry Panel, Room 1A23

SUNDAY

10a-noon : Days Missing Signing @ Archaia, Booth 2031
noon-3p : Top Cow, Booth 2129

October 6th, 2010, posted by davidmarquez

Pilot Season: The Asset Signing @ Austin Books

I’ll be doing a signing for the release of my comic book from Top Cow, “Pilot Season: The Asset” this Wednesday, 4pm-7pm. Stop on by, grab a copy and chat for a bit!

Austin Books is located at:

5002 N. Lamar
Austin, Tx 78751

And even if you’re not in Austin, drop by a comic shop and see if they have a copy!

September 27th, 2010, posted by davidmarquez

PS for Comics: Perspective Grids I – Basic 3-Point Perspective

Arguably the greatest advantage I’ve found to using Photoshop for comic art is in laying out perspective grids.  I began using Freddie Williams’ perspective paths soon after the DC Comics Guide to Digitally Drawing Comics came out, and found them very useful.  Though, due to the specific format in which I work, I eventually developed my own system.

(I won’t spend too much time here explaining what perspective is, or the differences between 1, 2 and 3 point perspectives, how to utilize it when drawing, etc.  Rather, I’ll focus on how I use photoshop to set up grids.  If you’re interested in learning more about perspective in general, I’d refer you to David Chelsea’s wonderful Perspective! For Comic Book Artists: How to Achieve a Professional Look in Your Artwork.)

My template page includes a group of “extras”, including a set of perspective grids that I can easily manipulate to lay out 3-point perspective in a matter of a minute or two. You can download a 300dpi tiff of these grids here:

Perspective Grids (rightclick>save as)

These grids are broken down based on orientation:  front on (radial), vertical (receding and flat), horizontal (receding and flat).  The receding layers help me gauge depth, whereas the flat layers can help my layout a flat plane.

Basic 3-point Perspective


So here I’ve blocked out a panel shape.  As you can see, the perspective grid is still visible behind it. (note: In a real comic page, you will want to make a copy of the entire perspective group and manipulate that copy, so that for later panels you still have a pristine grid to start with).


For this demonstration, I want to position the main front-on vanishing point (FVP) a bit to the left of center in the panel, so I select the entire Perspective group and, with either the move tool (v) or by transforming (edit>transform>free transform), drag to the position I want:

And I’ll resize a little bit to keep things manageable:

Since the next series of modifications I need to make include individual layers, and not the entire Perspective group, I hit [enter] to complete the current transform:

So, here we have  a very flat one-point perspective grid (that is, only one set of lines converge to a single vanishing point, in this case our FVP).  We could leave things like this, though we’d risk distortions the farther we move away from the FVP (if you want to use one-point perspective, try to keep the FVP as close to the center of the panel as you can place it).


Instead, I want to establish a full 3-point perspective grid (so that in addition to the radial lines that we already havereceding towards the FVP, my horizontal lines will recede to their own VP, and the vertical lines to their VP).


First, I select both of my horizontal-labeled layers:

As the FVP is slightly to the left of center, these lines are going to recede towards an (imaginary) VP off to the right side of the panel, so I will transform these layers using  the perspective function (edit>transform>perspective or, while transforming, rightclick>perspective):

By pinching the right side of the selection, or expanding the left side (holding shift to keep things uniform), you can see the lines seem to converge towards a VP off to the right of the panel:

Once I’m happy, I hit [enter], then select the vertical layers:

I’ll transform them simililarly, using edit>transform>perspective.  Since the FVP is low in the panel, the lines should converge towards a VP off the top of the panel:

(In a real comic page, I would next flatten all these layers to a single Perspective layer to save space.)

So there you have it, those are the basics for laying out easy 3-point perspective using grids in PS.  I’ll be supplementing this post with special cases, cleanup, useful actions, etc.  And as always, if there are any questions or requests, please feel free to get in touch!


September 12th, 2010, posted by davidmarquez